Monday, November 2, 2009

Dreadful News in Mousillon

The cowardly Skaven and barbaric Orcs and Goblins have overrun the capital of Mousillon. King Louen has granted Lord Joel of Blackadder the lands of the Blackadder township and the title of Duke Joel Blackadder in Mousillon to conduct a crusade in retaking the lands of Mousillon from the filth of chaos. A castle is being built on the spot where Lord Rincewind bloodied the marauding Wood Elves of Loren under the command of Lord Hannibal. From his capital Blackadder, Duke Blackadder will begin his campaign to defeat the Brigands rampaging in the lands of the king. Huzzah for the new Duke of Blackadder! Here here!

A Nice Read

I just bought Knight Errant at the bookstore. So far it has been an entertaining read. I am trying to get into character for the beginning of my new Warhammer Fantasy campaign. I can't wait for November 21st! Until then.

Friday, October 30, 2009

The Art Blades go forth!

Day 6: Eleint 16, 1374 DR, the Grey Goose Inn
The party takes a rest in Hillsfar as they consider what to do next. Gregorio the gambler tempts the party to a round of gambling and gives the girls a headache with his antics. Castian rolls a seven the first go round to win the gambling hall grand prize at the skull dice game. No one could win, but Castian broke the odds and won some serious loot for him and his friends.

After a brief scuffle in the gambling hall Val is kicked out for decidedly defeating Renok the Sore Loser in a game of "I am tougher than you." Talindra, Elani, and Sleeb tossed some daggers at the dagger toss with Gregorio and won some coin. Gregorio did not improve the party's opinion of him during this.

With Val being escorted out of the gambling hall and everyone else eager to check out the loot Castian won the party left for the Grey Goose Inn. At the Inn Castian opened the treasure room door to reveal a locked treasure chest. Sleeb moved to open the chest but was surprised to find that the chest was actually a mimic monster. In the following battle Elani accidentally hit Sleeb in the back with an arrow while Sleeb. Elani has since apologized. The party did defeat the mimic and enjoyed re-equipping with new equipment. All with the luck of the dice roll.

The party signed an adventurer covenant to formally become the company of the Art Blades.

The day ended with the unnoticed departure of Karen and a late night visit by Gregorio. Val was quite the gentleman in protecting the party ladies but he did expose Gregorio to extreme cold in a knocked out state. Gregorio died in the streets of Hillsfar. A sad ending to a memorable NPC. Talindra was still getting over her encounter with Myla. Did Myla know her? Was Myla a Gold Elf or a... Who was Myla?

Day 6: Eleint 16, 1374 DR, the Grey Goose Inn and the Moonsea
The party awoke to find that Karen was missing. Wasting no time the party talked to some contacts before chasing after the Zhent smuggling ship The Dark Princess. Karen was seen with Berg the Skin Flayer leaving for Zhentil Keep. As the heroes "witnessed" a sailor tragically be eaten by a shark the other sailors found a ship for the party to pursue their friend in. Val left to get Borgoth and they made the ships voyage just in the nick of time. Donkey made it too.

The party encounter rough seas and a Zhent slaver ship. In a dramatic battle that almost claimed the life of a few of the heroes the heroes released a handful of slaves and got rid of a few more Zhents in Faerun. The voyage was uneventful as the heroes rested to awake to the sight of Zhentil Keep in chaos.

Day 7: Eleint 17, 1374 DR, Zhentil Keep
With determination and skill the heroes rowed to an accessible sewer grate in the Zhentil Keep Harbor. Making their way through the darkness they were without Borgoth (he would later decide to join them and be 5 minutes just behind them) and Val who was insuring the slaves were released safely at the mouth of the Tesh river. He would wait here for the party.

The sewers were infested with otyughs but Elani made short work of the most fearsome of the lot. A single arrow did the trick and angered the orphaned otyughs further. Luckily the party did not linger too long in the depths of the sewers.

The streets of Zhentil Keep were awash with blood. Cyricists battled Banites in streets, alleys, roof tops, and house to house. The Cyricists were losing quickly and the party suspected that Karen's time was short. They were still unsure why Karen was so important but they would have to research that later. The most pressing issue was how to navigate the Zhent infested streets of Zhentil Keep. The party found a way using magic and sword to kill all that stood in their way. Castian and Attoth showed great courage and determination during the street fighting. The fighting exhausted the heroes but they pressed on into the keep of Wycke the Necromancer.

Wycke, the last leader of the Cyricists in Zhentil Keep. His forces were forced to close the keep's gate after the heroes snuck in to meet up with the out of luck merchant Edwin. Edwin helped the heroes find some treasures and locate where Karen might be. The party was almost toasted by a spell turret trap fixed to fire off an empowered maximized fireball before Talindra dispelled the spell as it fired off. The party went upstairs to find their way barred by Zhents on the floors below and locked doors with Berg the Skin Flayer on the other side... waiting.

Day 8: Eleint 18, 1374 DR, Zhentil Keep inside of Wycke's Keep
The heroes explored the lounging area before resting for the day. Talindra discovered a captive Succubus by the name of Lira. Lira was used as an experiment by Wycke. Borgoth gleaned that Lira was now a changed Succubus in that she lost her energy draining abilities and her personality was not normal for a Succubus. That would have to be explored. Lira also realized that she recognized someone in that party. That would also need to be investigated, but later.

Elani and Borgoth found a way into Berg's chambers in the morning. A tough battle developed with Attoth and Castian holding the front line, Elani moving out to the flank, Sleeb lurking in the shadows, and Talindra and Borgoth throwing spell after spell into the fray. In the end Berg flayed no one's skin. The party found a way out of Zhentil Keep and rescued Karen from the Zhents. Fzoul Chembryl actually handed over Karen after killing Wycke. He was not interested in Wycke's plan now that his rival was dead. Fzoul warned of war coming to the Dalelands courtesy of the new Banite order of Zhents. Lastly he wanted the hand of one of the heroes. Attoth volunteered immediately. Fzoul smiled a wicked smile as Attoth's left hand hit the ground seperate from Attoth. The heroes left the Zhent encampment following a stoic Attoth southwards to the Dales and their friends Val who waited for them at the mouth of the Tesh River.

The party has rescued Karen and Lira, both woman with a mysterious past, and now they consider their options. They have the threat of Zhent patrols ranging the frozen plains to the north. The camp is cold and quiet with all of the heroes reflecting on the recent turn of events. Val has set up tents for everyone to sleep in while the escaped slaves stand watch in repayment for their freedom. They say that they will depart for home in the morning though. The courage the party has shown is already being talked about by the escaped slaves. Word will spread fast. Karen thanks her friends and promises to tell the tale of her journey to Zhentil Keep in the morning.

Day 9: Eleint 19, 1374 DR, Campsite along the Tesh River
What now?

DM Note: I will be fast forwarding during the next game to allow for spell study, character development, and the creation of magical items. There will still be combat and storyline but plan out what your character wants to do. I will send out an email with further information soon.

It makes you wonder...

My wife showed me this hilarious skit. Enjoy!

Monday, October 26, 2009

My Bretonnian Unit List

For the Brigand War Campaign I have the following units in my army (for level awarding purposes).

Blackadder Archers: Peasant Bowmen
Blackadder Brigands: Skirmishing Peasant Bowmen
Blackadder Rangers: Peasant Bowmen

Blackadder Yeomanry: Men-at-arms
Quenelles Hire Swords: Ment-at-arms

Stirling Lances: Knights Errant
Green Dragons: Knights Errant
Dragonslayers: Knights Errant
Swords of Maldred: Knights Errant

Saviors of Blackadder: Knights of the Realm
Shields of the Lady: Knights of the Realm
Blackadder Paladins: Knights of the Realm
Black Knights: Knights of the Realm

Blackadder’s Knights of the Wing: Pegasus Knights
The Royal Knights of the Pegasus: Pegasus Knights
The Sky Lancers: Pegasus Knights

The Forest Knights: Questing Knights
The Lake Knights: Questing Knights

Sergeants of Blackadder: Mounted Yeomen
The Battle Bards: Mounted Yeomen

Mousillon Monks (Nutters): Grail Reliquae with Battle Pilgrims

Paladins of the Lady: Grail Knights
Paladins of the Oriflamme: Grail Knights

The Percy Brothers: Field Trebuchet
Assassins Guild: Field Trebuchet

Character names (not able to receive levels).
Lords: Sir Joel, Sir Gregory, Sir Roland, Sir Frederic, Sir Erich
Paladins: Sir Rincewind II, Sir Balthazar, Sir Bertrand, Sir Florence, Sir Edmund, Sir Hugh
Damsels: Lady Sakura, Lady Elizabeth, Lady Lilith, Lady Blair, Lady Helen, Lady Sophie
Prophetess: Lady Valerie, Lady Penelope

Thursday, October 22, 2009

The Brigand War Campaign

Ill tidings welcome the cold months of Fall and Winter. The harvest was bad and the forces of chaos roam the countryside killing and pillaging. The blame for these attacks is sometimes misplaced and old slights are being avenged. Which army can defend its land and possible catch the brigands responsible for all this... chaos?

I am starting a campaign that will culminate into a five battle point tally based on the following:

Draw +10
Marginal Victory +15
Solid Victory +20
Massacre +25

(campaign points determined by battle results)
Capture/Kill the enemy army battle standard bearer +5
Kill/Defeat (without rallying by the end of the battle) the enemy army general +3
Kill/Defeat (without rallying by the end of the battle) an enemy army hero +1
Kill/Defeat (without rallying by the end of the battle) an enemy army unit with a level +1
*For every 20 campaign points you may add a level 1 property to one unit in your army, and this level trait is kept with the survival of the unit in future battles or lost if the unit is destroyed or flees without rallying. You must add a level 1 trait to 3 units before adding level 2 traits.

The rules to the campaign lists are as follows:
-You need a BSB, general, and at least 1 hero in each battle. If you do not have a BSB then your most expensive Banner (for example the war banner) will be counted for campaign points as a BSB without having the BSB abilities of re-roll etc. The example of the war banner would be factored into the battle victory points as usual without BSB properties.
-Army lists are either 1500, 2000, or 2250 points. Your opponent and you must decide before hand what point total you will fight at.

Other Rules:
-You must have your own army.
-You must fight all your campaign battles by January 1, 2010.
-You need to identify the kingdom of your army, the Lord General of your army, and the units of your army.

I look forward to fighting you all. Mwhahahahaha.