Sunday, September 18, 2011

Flight of the Valkyries, No Really!

I played in a 1750 point tournament yesterday with my new 40k philosophy of playing for fun. I made an Imperial Guard list with Elysian Drop Troops in mind. I had 6 veteran squads (4 with grenadiers, 2 with demolitions) and each having either a missile launcher heavy weapon squad or autocannon, a commissar with carapace armor and a power sword though he should have had a power fist in retrospect, and 2 two vendetta squadrons, and a two Valkyrie squadron. That was the list. I thought it would provide me with plenty of flexibility though it would be an incredibly challenging list to make work as I suffered casualties throughout the game. My initial thoughts were that grenadier armor is so worth it in the right circumstance. All that rapid fire that usually wipes out my guardsmen was turned aside with ease. So my survivability went up significantly. The demolitions doctrine is always fun. I tossed demo charges, without them scattering back on me! That is so much fun to say the least. My squadrons showed the usual vulnerabilities but if I could get some kills with the combined fire power then I felt it was worth it.

I played against chaos space marines (I lost), dark angels space marines (I lost), and Eldar (I won). My opponent playing chaos space marines had just enough tricks in his army list to come back from some staggering set backs during the game. I was totally in charge turn one, two, and three. Things went down hill after that as his reserves started getting on the table and incidentally on my objective. This would prove to win him the game. I lost all of my Valkyries and vendettas this game. Definitely a learning curve there.

I fought an old friend next and he was playing dark angels. The dark angels are really tough but not unbeatable. They have a unique flavor of having termies everywhere on the table. I had some plasmaguns just for that reason. All in all I was one would away from killing Bilal, I lost all of my vendettas and Valkyries this game too, and despite some serious wounds I caused to his termies he rolled some great saves. It was two similar army types going head to head. He had three land raiders with hurricane bolters, assault cannons, and multi- meltas. Termie squads in each. A rifleman dread. Bilal and an apothecary. So we were both playing on crazy lists. He pulled the win solidly as my transports were gone... And most of my troops squads.

Lastly I played Eldar, yay! Kill points, boo hiss. This was an interesting game. I choose to outflank my entire army, my opponent choose to line almost the whole side of the table. This would have been brilliant had he not been dealing with skimmers. I flew over his wall and proceeded to gain two kill points. He gathered three the whole game but I edged him out with four. I should mention that my Valkyries claimed over 100 wounds this game hitting my opponents HQ squads over and over with heavy bolters, multiple rockets launchers, and multi-lasers. It was sweet. I almost gained two more kill points that way. I love fighting toughness 3 opponents. I won this battle pretty solidly on the back of my superior fire power and range. He relied on his HQ's shooting which didn't pan out well for him. It was a quick game as turn three was when my first squad got on the table.Thoughts at the end of the day. I wish I could have combat squaded my squadrons after deployment. That would have made my list devastating. If I didn't get wrecked on an immobilized and I was able to split fire and move freely good night! Alas, the rules are the rules and everyone has to play by them.

A good time but next time I will bring my 91st Desert Vultures Steel Legion Regiment. That will be nice.

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